;;TimeArmed ;Initialize register 7 to 0 when an event is armed. \11\00\X0\=7 \11\01%s\X1\=0 ;;TimeRunning \11\01%s\X1\=0 ;Halt if register 7 is not 0. ;If register 7 is 0, send the event, round, heat and set register 7 to 1 \13\04\Hn7,%s- \13\05\Hn7%s- \13\06\Hn7%s\=7