; Defaults: 9600,8,N,1 ; ; Lynx Scoreboard Script Version 2.0 ; ; Copyright (c) 1995-2002 Lynx System Developers, Inc. ; ; Written by Kirk Sigel ; ; script updated for FinishLynx 4 by Todd Chamoy 11/20/2001 ; ; Notes: ; + Empty lines and lines that start with a semicolon are ignored. ; ; + Lines that start with two semicolons indicate a section header. ; The current section headers and their valid group codes are: ; ;;Initialization ; \10 \13 \17 ; ;;TimeRunning ; ;;TimeStopped ; ;;TimeGun ; ;;TimeBreak ; ;;TimeUpdate ; ;;TimeOfDay ; \11 \13 \17 ; ;;Wind ; \12 \13 \17 ; ;;ResultsHeader ; ;;ResultsTrailer ; ;;StartListHeader ; ;;StartListTrailer ; \13 \17 ; ;;Result ; ;;StartList ; \13 \14 \17 ; ;;MessageHeader ; ;;MessageTrailer ; \13 \15 \17 ; ;;Message ; \13 \15 \16 \17 ; Sections may be omitted, appear in any order, and occur more than once. ; ; + Format lines must begin with a one byte group code and a one byte ; variable code. The special variable code \00 indicates that no variable ; is being requested. If a variable is requested it will be inserted where ; a '%s' printf style format specifier appears. There can only be one '%s' ; specifier in lines requesting a variable and no other printf format ; specifiers may appear. Remember, lines requesting a variable are used as ; a printf format string and therefore must behave as such. Lines not ; requesting a variable (variable code \00) can do whatever they want as ; these lines are not fed to a printf statement. ; The current group codes and their variable codes are: ; \10 Initialize ; \00 No variable ; \11 Time ; \00 No variable ; \01 Formatted time ; \02 Binary time in milliseconds (4 byte little endian integer) ; \12 Wind ; \00 No variable ; \01 Formatted wind ; \02 Binary wind in hundredths of units (4 byte little endian integer) ; \13 Results Header/Trailer ; \00 No variable ; \01 OFFICIAL/UNOFFICIAL string ; \02 Event name ; \03 Wind ; \04 Event number ; \05 Round number ; \06 Heat number ; \07 AUTO/MANUAL start type ; \08 Number of participants ; \14 Result ; \00 No variable ; \01 Place ; \02 Lane ; \03 Id ; \04 Name ; \05 Affiliation ; \06 Time ; \07 Delta Time ; \08 Cumulative Split Time ; \09 Last Split Time ; \0a Laps To Go ; \0b License ; \0c ReacTime ; \0d Speed ; \0e Pace ; \0f Best Split Time ; \15 Message Header/Trailer ; \00 No variable ; \16 Message ; \00 No variable ; \01 Text ; \17 Break Time ; \00 No variable ; \nn Formatted break time nn ; ; + Arbitrary 8 bit values are entered as \hh where h is a lowercase hex ; digit. Note that h must be lowercase. ; ; + Format lines can have the following commands embedded in them. ; Note that only 10 registers (indexed 0-9) are currently implemented. ; \U\hh Set the 'U' value to hh. It is reset after the next command. ; \Ui\hh Set the 'U' value to register[hh]. ; \X\hh Set the 'X' value to hh. It is reset after the next command. ; \Xi\hh Set the 'X' value to register[hh]. ; \=\hh register[hh] = {register[U]|X|1} (assign) ; \*\hh register[hh] = register[hh] * {register[U]|X|1} (multiply) ; \/\hh register[hh] = register[hh] / {register[U]|X|1} (divide) ; \#\hh register[hh] = register[hh] # {register[U]|X|1} (modulus) ; \+\hh register[hh] = register[hh] + {register[U]|X|1} (add) ; \-\hh register[hh] = register[hh] - {register[U]|X|1} (subtract) ; \<\hh register[hh] = register[hh] << {register[U]|X|1} (shift left) ; \>\hh register[hh] = register[hh] >> {register[U]|X|1} (shift right) ; \&\hh register[hh] = register[hh] & {register[U]|X|1} (bit and) ; \|\hh register[hh] = register[hh] | {register[U]|X|1} (bit or) ; \^\hh register[hh] = register[hh] ^ {register[U]|X|1} (bit xor) ; \~\hh register[hh] = ~register[hh] (bit invert) ; \F\hh register[hh] = The result of running Function {U|0} on the ; next {X|} characters. ; \U\00 IDS checksum. ; \U\01 XOR checksum. register[hh] is used as the seed value. ; \U\02 ADD checksum. register[hh] is used as the seed value. ; \U\03 CRC-16. register[hh] is used as the seed value ; and register[hh+1] is the polynomial. ; \U\04 CRC-32. register[hh] is used as the seed value ; and register[hh+1] is the polynomial. ; \O\hh Output register[hh] as an {X|1} byte value using method {U|0}. ; \U\00 Binary little-endian (Intel byte order). ; \U\01 Binary big-endian (Motorola byte order). ; \U\02 ASCII text right justified space padded. ; \U\03 ASCII text right justified zero padded. ; \U\04 ASCII text left justified space padded. ; \U\05 ASCII text left justified zero padded. ; \S\hh Scan the next {X|1} bytes into register[hh] using method {U|0}. ; \U\00 ASCII text base 10. ; \U\01 Binary little-endian (Intel byte order). ; \U\02 Binary big-endian (Motorola byte order). ; \P\hh Run Procedure hh on the next {X|} characters. ; \P\00 Reverse characters. ; \P\01 Convert characters to Colorado Time format. Register[1] ; is the current character position on entry and the ; next character position on exit. ; \P\02 Convert characters to Daktronics AllSport format. ; \B\hh Delete {register[U]|hh} (to beginning of line if zero) characters ; before the cursor or until the string contains X characters. ; \D\hh Delete {register[U]|hh} (to end of line if zero) characters ; at the cursor or until the string contains X characters. ; \I\hh Insert {register[U]|hh} spaces at the cursor or until the string ; contains X characters. ; \Ic\hh Insert {register[U]|hh} {X's|spaces} at the cursor. ; \L\hh Move the cursor {register[U]|hh} positions to the left (to the ; beginning of the line if zero). ; \R\hh Move the cursor {register[U]|hh} positions to the right (to the ; end of the line if zero). ; Note that numbers 0 thru 9 can be entered directly for single character ; embedded commands. For example, '\U\04' is the same as '\U4' and ; '\=\01' is the same as '\=1'. ; ; + Be very careful about whitespace in each format line. Characters other ; than '%s' specifiers and embedded commands and values will be sent ; exactly as they appear on the line. This means, for instance, that using ; tabs to make a line 'look right' in you favorite editor will cause ; tabs to be sent to the scoreboard instead of the equivalent number of ; spaces (probably not what you wanted). ; ; The format lines follow. ;;Initialization \10\00Command=LayoutDraw;Clear=2;\0a ;;TimeRunning ; This is sent approximately 10 times per second. ; Line codes: ; \00 No variable ; \01 Formatted time ; \02 Binary time in milliseconds (as a 4 byte little endian integer) ; Setting register[0] to 1 in a format line will cause that line and ; subsequent lines to only be sent once per second (when the second's ; digit changes) instead of approximately 10 times per second. Setting ; register[0] to 0 will resume normal operation for remaining lines. ; ; The following line (if not commented) will tell ResulTV to change layouts. ;\11\00Command=LayoutDraw;Name=Time;Clear=1;\0a ;\11\01%15.15s\=\0 ;\11\01%15.15s\=\0 \11\01%s\=\0 ;;TimeStopped ; This is sent when the time is stopped by a beam break. ; Line codes are identical to the TimeRunning line codes. ; ; The following line (if not commented) will tell ResulTV to change layouts. ;\11\00Command=LayoutDraw;Name=Time;Clear=1;\0a \11\01\01T\02%15.15s\03\04 ; The following line will trigger event F1. ; Note that the event is triggered after the data is sent. This is important ; if the triggered field will use the TimeStopped data. \11\00Command=Trigger;Name=F1;Action=On;\0a