; Defaults: 9600,8,N,1 ; ; FieldLynx Scoreboard Script ; ; Copyright (c) 1995-2004 Lynx System Developers, Inc. ; ; Written by Kirk Sigel, modified by Hugues Lacroix (4/8/2004) for FieldLynx ; Modified 5/24/2012 by Jeff Feeney to include Wind and Mark (converted) in individual result output ; Modified 3/20/2013 by Jeff Feeney to function similar to the FinishLynx.rss and ResulTV.lss ; Modified 1/09/2017 by Hugues Lacroix to add ;;TimeRunning section used to output the Athlete Timer. ; ; *This also supports the Command Line for switching layouts. ; ; Notes: ; + Empty lines and lines that start with a semicolon are ignored. ; ; + Lines that start with two semicolons indicate a section header. ; The current section headers and their valid group codes are: ; ;;Initialization ; \10 \13 \17 ; ;;TimeRunning ; \11 ; ;;ResultsHeader ; ;;ResultsTrailer ; ;;StandingsStartListHeader ; ;;StandingsStartListTrailer ; \13 \17 ; ;;Result ; ;;StandingsStartList ; \13 \14 \17 ; Sections may be omitted, appear in any order, and occur more than once. ; + Format lines must begin with a value indicating which variable ; they want to access. The special code \00 indicates that no variable ; is being requested. If a variable is requested it will be inserted where ; a '%s' printf style format specifier appears. There can only be one '%s' ; specifier in lines requesting a variable and no other printf format ; specifiers may appear. Remember, lines requesting a variable are used as ; a printf format string and therefore must behave as such. Lines not ; requesting variables (code \00) can do whatever they want as these ; lines are not fed to a printf statement. ; The current group codes and their variable codes are: ; \10 Initialize ; \00 No variable ; \11 TimeRunning ; \00 No variable ; \01 Formatted time ; \02 Binary time in milliseconds (as a 4 byte little endian integer) ; \13 Results Header/Trailer ; \00 No variable ; \01 OFFICIAL/UNOFFICIAL string ; \02 Event name ; \03 No Variable ; \04 Event number ; \05 Round number ; \06 Heat number ; \07 No Variable ; \08 No Variable ; \14 Result ; \00 No variable ; \01 Place ; \02 Attempt ; \03 Id ; \04 Name ; \05 Affiliation ; \06 Mark 1 ; \07 Wind ; \08 Mark 1 (Converted) ; \15 Message Header/Trailer ; \00 No variable ; \16 Message ; \00 No variable ; \01 Text ; ; + Arbitrary 8 bit values are entered as \hh where h is a lowercase hex ; digit. Note that h must be lowercase. ; + Format lines can have the following commands embedded in them. ; Note that only 10 registers (indexed 0-9) are currently imdplemented. ; \U\hh Set the 'U' value to hh. It is reset after the next command. ; \Ui\hh Set the 'U' value to register[hh]. ; \X\hh Set the 'X' value to hh. It is reset after the next command. ; \Xi\hh Set the 'X' value to register[hh]. ; \=\hh register[hh] = {register[U]|X|1} (assign) ; \*\hh register[hh] = register[hh] * {register[U]|X|1} (multiply) ; \/\hh register[hh] = register[hh] / {register[U]|X|1} (divide) ; \#\hh register[hh] = register[hh] # {register[U]|X|1} (modulus) ; \+\hh register[hh] = register[hh] + {register[U]|X|1} (add) ; \-\hh register[hh] = register[hh] - {register[U]|X|1} (subtract) ; \<\hh register[hh] = register[hh] << {register[U]|X|1} (shift left) ; \>\hh register[hh] = register[hh] >> {register[U]|X|1} (shift right) ; \&\hh register[hh] = register[hh] & {register[U]|X|1} (bit and) ; \|\hh register[hh] = register[hh] | {register[U]|X|1} (bit or) ; \^\hh register[hh] = register[hh] ^ {register[U]|X|1} (bit xor) ; \~\hh register[hh] = ~register[hh] (bit invert) ; \F\hh register[hh] = The result of running Function {U|0} on the ; next {X|} characters. ; \U\00 IDS checksum. ; \U\01 XOR checksum. register[hh] is used as the seed value. ; \U\02 ADD checksum. register[hh] is used as the seed value. ; \O\hh Output register[hh] as an {X|1} byte value using method {U|0}. ; \U\00 Binary little-endian (Intel byte order). ; \U\01 Binary big-endian (Motorola byte order). ; \U\02 ASCII text right justified space padded. ; \U\03 ASCII text right justified zero padded. ; \U\04 ASCII text left justified space padded. ; \U\05 ASCII text left justified zero padded. ; \S\hh Scan the next {X|1} bytes into register[hh] using method {U|0}. ; \U\00 ASCII text base 10. ; \U\01 Binary little-endian (Intel byte order). ; \U\02 Binary big-endian (Motorola byte order). ; \P\hh Run Procedure hh on the next {X|} characters. ; \P\00 Reverse characters. ; \P\01 Convert characters to Colorado Time format. Register[1] ; is the current character position on entry and the ; next character position on exit. ; \P\02 Convert characters to Daktronics AllSport format. ; \B\hh Delete {register[U]|hh} (to beginning of line if zero) characters ; before the cursor or until the string contains X characters. ; \D\hh Delete {register[U]|hh} (to end of line if zero) characters ; at the cursor or until the string contains X characters. ; \I\hh Insert {register[U]|hh} spaces at the cursor or until the string ; contains X characters. ; \Ic\hh Insert {register[U]|hh} {X's|spaces} at the cursor. ; \L\hh Move the cursor {register[U]|hh} positions to the left (to the ; beginning of the line if zero). ; \R\hh Move the cursor {register[U]|hh} positions to the right (to the ; end of the line if zero). ; \He\hh Halt if register[hh] == {register[U]|X|0}. ; \Hn\hh Halt if register[hh] != {register[U]|X|0}. ; \Hl\hh Halt if register[hh] < {register[U]|X|0}. ; \Hm\hh Halt if register[hh] <= {register[U]|X|0}. ; \Hg\hh Halt if register[hh] > {register[U]|X|0}. ; \Hh\hh Halt if register[hh] >= {register[U]|X|0}. ; Note that numbers 0 thru 9 can be entered directly for single character ; embedded commands. For example, '\U\04' is the same as '\U4' and ; '\=\01' is the same as '\=1'. ; + Be very careful about whitespace in each format line. Characters other ; than '%s' specifiers and embedded commands and values will be sent ; exactly as they appear on the line. This means, for instance, that using ; tabs to make a line 'look right' in you favorite editor will cause ; tabs to be sent to the scoreboard instead of the equivalent number of ; spaces (probably not what you wanted). ; ; The format lines follow. ; ;;TimeRunning ; This is sent approximately 10 times per second. ; Line codes: ; \00 No variable ; \01 Formatted time ; \02 Binary time in milliseconds (as a 4 byte little endian integer) ; Setting register[0] to 1 in a format line will cause that line and ; subsequent lines to only be sent once per second (when the second's ; digit changes) instead of approximately 10 times per second. Setting ; register[0] to 0 will resume normal operation for remaining lines. ; ; The following line (if not commented) will tell ResulTV to change layouts. ;\11\00Command=LayoutDraw;Name=Time;Clear=1;\0a \11\01\01T\02%15.15s\03\04 ;;ResultsHeader ; This is sent once each time the scoreboard is updated with results. It ; is sent before any result lines are sent. ; Line codes: ; \00 No variable ; \01 OFFICIAL/UNOFFICIAL string ; \02 Event name ; \03 No variable ; \04 Event number ; \05 Round number ; \06 Flight number ; \07 No variable \13\00Command=LayoutDraw;Name=Individual;Window=2;Clear=1;\0a \13\00\01R\02 \13\01%s\05 \13\02%s\05 \13\03%s\05 \13\04%s\05 \13\05%s\05 \13\06%s\05 \13\04%s\L0000\X3\B0 \13\05-%s- \13\06%s\L0000\X2\B0\R0\05 \13\07%s\05 ;;ResultsTrailer ; This is sent once each time the scoreboard is updated with results. It ; is sent after all result lines are sent. ; Line codes are identical to the ResultsHeader line codes. \13\00\03\04 ;;Result ; This is sent once for each result line displayed on the scoreboard. ; Line codes: ; \00 No variable ; \01 Place ; \02 Attempt ; \03 Id ; \04 Name ; \05 Affiliation ; \06 Mark ; \07 Wind ; \08 Mark (Converted) - Measurement system is opposite whatever is displayed in Fieldlynx ; \09 Mark only - no vertical components ; \0a VComponents - Only vertical mark components (XO, etc) ; \9a Mark (Converted) - no vertical components (AthleticFIELD only) ; \9b Best Mark (AthleticFIELD only) ; \9c Best Mark Converted (AthleticFIELD only) ; Register[0] is initialized with the index of the current result line and ; will range from 0 through PageSize - 1. \14\01%s\05 \14\02%s\05 \14\03%s\05 \14\04%s\05 \14\05%s\05 \14\06%s\05 \14\07%s\05 \14\08%s\05 \14\09%s\05 \14\9a%s\05 \14\0a%s\05 \14\9b%s\05 \14\9c%s\05 ; Exactly one of the next two lines must be used. ;\07%15.15s ;\00\I\0f ;;MessageHeader ; This is sent once each time the scoreboard is updated with the message. It ; is sent before any message lines are sent. ; Line codes: ; \00 No variable ; ; The following line (if not commented) will tell ResulTV to change layouts. ;\15\00Command=LayoutDraw;Name=Message;Clear=1;\0a \15\00\01M\02 ;;MessageTrailer ; This is sent once each time the scoreboard is updated with the message. It ; is sent after all message lines are sent. ; Line codes are identical to the MessageHeader line codes. \15\00\03\04 ;;Message ; This is sent once for each message line displayed on the scoreboard. ; Line codes: ; \00 No variable ; \01 Text ; Register[0] is initialized with the index of the current message line and ; will range from 0 through - 1. \16\01%s\05